Unity Developer & XR Specialist
Passionate about creating immersive experiences that blend virtual and physical worlds
XR Development
Specialized in creating immersive XR experiences for iOS and HoloLens platforms.
Unity Development
Expert in Unity engine for game and application development across multiple platforms.
Game Development
Passionate about creating engaging games and participating in Game Jams.
Software Engineering
Experienced in C#, .NET, and various other technologies for robust software solutions.
Experience & Education
A timeline of my professional career and academic background
Work Experience
superswipe.games
Working as a Unity Game Developer in a part-time remote position.
Key Responsibilities:
- Developing mobile games utilizing Unity Cloud Services
- Implementing interactive gameplay features and optimizing game performance
- Collaborating with cross-functional teams to design and implement game mechanics
- Conducting testing and debugging to ensure smooth gameplay experience
- Managing project timelines and milestones to deliver high-quality games on schedule
Skills & Technologies:
Technology and Strategy
At Technology and Strategy, I worked at Mercedes-Benz Tech Motion as a Virtual Engineer | Augmented Reality Developer, specializing in XR technologies for AR and VR solutions.
Key Responsibilities:
- Implemented localization solutions for XR platforms, integrating modular localization with backend systems
- Enhanced performance and minimized memory usage on HoloLens and iOS platforms
- Built and deployed robust applications for HoloLens and iOS
- Integrated and maintained MRTK 3.0 for HoloLens applications
- Optimized model tracking functionality on HoloLens and iOS with the VisionLib SDK
- Managed custom client projects, handling requirement gathering and roadmap creation
- Removed technical debt to improve codebase quality and maintainability
Skills & Technologies:
FRIDIE
Developed Unity prototypes and delivered final products for clients as a student assistant.
Key Responsibilities:
- Created an interactive advertising experience for an automotive manufacturer using the Wii Fit Board
- Generated Point Clouds and developed prototypes using Azure Kinect
- Developed WebXR applications for both iOS and Android using the WebXR Unity SDK, Three.js and Aframe.js
Skills & Technologies:
Bosch
Contributed to software development using C# .NET and WPF during my mandatory internship.
Key Responsibilities:
- Added new features to existing software solutions
- Maintained and improved the software to ensure optimal performance and functionality
Skills & Technologies:
Education
Hochschule der Medien in Stuttgart
Started in Mobile Media and switched to Media Informatics. Graduated with a final grade of 1.8. Focused on Game Development, VR Development, and AI throughout my studies.
Andreas-Schneider-Schule in Sontheim
Obtained the university entrance qualification at the Andreas-Schneider-Schule in Sontheim.
Heinrich-von-Kleist-Realschule in Heilbronn
Completed the Intermediate Secondary School Leaving Certificate at the Heinrich-von-Kleist-Realschule in Heilbronn.
Technical Expertise
A comprehensive overview of my technical skills and proficiency levels
Development
Unity
90%C#
90%WebXR
80%Python
60%Unreal Engine
50%Godot
40%Graphics & Design
Shadergraph
70%Blender
70%Pixelart
60%Specializations
Game Development
90%Agile Software Development
90%Mixed Reality Development
75%Additional Skills & Tools
Featured Work
A showcase of my recent work and personal projects
Get In Touch
I'm currently available for freelance work and new opportunities. Let's build something amazing together!