Unity Developer & XR Specialist

Hey, I'm |

I build immersive XR experiences and games that blend the virtual and physical worlds. Specialized in Unity development for iOS and HoloLens platforms. Currently open to new opportunities!

Fred Newton Akdogan
Fred Newton Akdogan - Alternative
About Me

Unity Developer & XR Specialist

Passionate about creating immersive experiences that blend virtual and physical worlds

XR Development

Specialized in creating immersive XR experiences for iOS and HoloLens platforms.

Unity Development

Expert in Unity engine for game and application development across multiple platforms.

Game Development

Passionate about creating engaging games and participating in Game Jams.

Software Engineering

Experienced in C#, .NET, and various other technologies for robust software solutions.

My Journey

Experience & Education

A timeline of my professional career and academic background

Work Experience

Unity Game Developer

superswipe.games

March 2025 - Present

Working as a Unity Game Developer in a part-time remote position.

Key Responsibilities:

  • Developing mobile games utilizing Unity Cloud Services
  • Implementing interactive gameplay features and optimizing game performance
  • Collaborating with cross-functional teams to design and implement game mechanics
  • Conducting testing and debugging to ensure smooth gameplay experience
  • Managing project timelines and milestones to deliver high-quality games on schedule

Skills & Technologies:

Unity
C#
Unity Cloud Services
Game Development
Performance Optimization
Cross-functional Collaboration
Debugging
Agile Development
Legacy Code Maintenance
Git
Virtual Engineer | Augmented Reality Developer

Technology and Strategy

October 2021 - October 2024

At Technology and Strategy, I worked at Mercedes-Benz Tech Motion as a Virtual Engineer | Augmented Reality Developer, specializing in XR technologies for AR and VR solutions.

Key Responsibilities:

  • Implemented localization solutions for XR platforms, integrating modular localization with backend systems
  • Enhanced performance and minimized memory usage on HoloLens and iOS platforms
  • Built and deployed robust applications for HoloLens and iOS
  • Integrated and maintained MRTK 3.0 for HoloLens applications
  • Optimized model tracking functionality on HoloLens and iOS with the VisionLib SDK
  • Managed custom client projects, handling requirement gathering and roadmap creation
  • Removed technical debt to improve codebase quality and maintainability

Skills & Technologies:

Unity
C#
VisionLib SDK
MRTK 3.0
Zenject
UniRx
Microsoft HoloLens
AR/VR
iOS development
xCode
Software architecture
Clean Code
Performance optimization
Git
NuGet
Visual Studio
Agile/Scrum
JIRA
Confluence
Localization
Modular localization
Backend integration
Memory optimization
Model tracking
Client project management
Requirement gathering
Unity Developer - Student Trainee

FRIDIE

February 2021 - September 2021

Developed Unity prototypes and delivered final products for clients as a student assistant.

Key Responsibilities:

  • Created an interactive advertising experience for an automotive manufacturer using the Wii Fit Board
  • Generated Point Clouds and developed prototypes using Azure Kinect
  • Developed WebXR applications for both iOS and Android using the WebXR Unity SDK, Three.js and Aframe.js

Skills & Technologies:

Unity
Wii Fit Board
Azure Kinect
Point Cloud generation
WebXR Unity SDK
Three.js
Aframe.js
iOS and Android development
Prototyping
Interactive Advertising
Client project development
Software Engineer Intern

Bosch

September 2019 - March 2020

Contributed to software development using C# .NET and WPF during my mandatory internship.

Key Responsibilities:

  • Added new features to existing software solutions
  • Maintained and improved the software to ensure optimal performance and functionality

Skills & Technologies:

C#
.NET
WPF
Software feature development
Software maintenance
Code Generation

Education

B.Sc. in Media Informatics

Hochschule der Medien in Stuttgart

September 2017 - February 2021

Started in Mobile Media and switched to Media Informatics. Graduated with a final grade of 1.8. Focused on Game Development, VR Development, and AI throughout my studies.

University Entrance Qualification in Business Administration

Andreas-Schneider-Schule in Sontheim

September 2016 - August 2017

Obtained the university entrance qualification at the Andreas-Schneider-Schule in Sontheim.

Intermediate Secondary School Leaving Certificate

Heinrich-von-Kleist-Realschule in Heilbronn

September 2007 - August 2013

Completed the Intermediate Secondary School Leaving Certificate at the Heinrich-von-Kleist-Realschule in Heilbronn.

My Skills

Technical Expertise

A comprehensive overview of my technical skills and proficiency levels

Development

Unity

90%

C#

90%

WebXR

80%

Python

60%

Unreal Engine

50%

Godot

40%

Graphics & Design

Shadergraph

70%

Blender

70%

Pixelart

60%

Specializations

Game Development

90%

Agile Software Development

90%

Mixed Reality Development

75%

Additional Skills & Tools

Git
JIRA
Visual Studio
VSCode
AR Foundation
ARKit
ARCore
XR Interaction Toolkit
MRTK
Zenject
UniRx
DOTween
Shader Programming
CI/CD
Performance Optimization
Memory Profiling
My Projects

Featured Work

A showcase of my recent work and personal projects

Projects marked with ⚠️ are currently work in progress

Bloody Mess with Broomstick Barry

Feb, 2024

After leaving his apprentice Dan to clean up the Mall on his own- Barry returns to find it overrun with zombies! Battle through the mall to rescue Dan- smashing your undead foes into a bloody pulp along the way!

Unity
Game Development
Game Jam

⚠️ Mixed Reality Minigolf

Jan, 2024

This video showcases a Mixed Reality project currently in development. Stay tuned for updates as it will soon be available on Sidequest!

Mixed Reality
Unity
XR Development

⚠️ Unity Code Patterns

Dec, 2023

A small repository to introduce the most common code design patterns for game development.

Unity
C#
Design Patterns

Bachelor Thesis

Oct, 2021

An in-depth study on Tactical Game AI with Shared Knowledge based on Influence Maps

Game AI
Research
Influence Maps

I USED TO

Feb, 2021

A game created during the Global Game Jam 2021 - Stuttgart with the theme "Lost and Found" in less than 72 hours. The basic concept is - as a player, to find yourself again after you have lost yourself.

Unity
Game Jam
Game Development

Bone Vault

Jan, 2021

An atmospheric 3D pixel art Roguelike game with FPS melee fighting and with a lot of Bones 💀!

Unity
Game Development
Pixel Art
3D

Flocking AI

Dec, 2020

Flocking AI is a behavioral model for simulating the coordinated motion of groups of entities, such as birds or fish, by applying simple rules of separation, alignment, and cohesion to each individual.

Unity
C#
AI
Simulation
Contact Me

Get In Touch

I'm currently available for freelance work and new opportunities. Let's build something amazing together!

Send Me a Message