About me

As an experienced Unity Developer and Virtual Engineer, I specialize in XR development, with a focus on iOS and HoloLens applications. My expertise spans a wide range of technologies, including Unity, C#, WebAR, and various XR platforms.

With a solid foundation in Media Informatics and practical experience in software development at renowned companies such as Mercedes Benz and Bosch, I bring both technical know-how and creative problem-solving skills to every project.

My passion lies in developing innovative XR solutions that blur the lines between virtual and real worlds. I'm constantly seeking new challenges and opportunities to further expand my skills in Unity, AR/VR, and advanced software development.

I have a strong interest in game development and am always eager to participate in Game Jams. These events allow me to challenge my creativity, collaborate with diverse teams, and stay at the forefront of game development trends.

Currently, I'm open to exciting projects and opportunities in the Munich, Salzburg, or Mühldorf areas. I'm also available for remote positions, embracing the flexibility and global reach that remote work offers.

  • XR Development

    Specialized in creating immersive XR experiences for iOS and HoloLens platforms.

  • Unity Development

    Expert in Unity engine for game and application development across multiple platforms.

  • Game Development

    Passionate about creating engaging games and participating in Game Jams.

  • Software Engineering

    Experienced in C#, .NET, and various other technologies for robust software solutions.

Resume

Education

  1. B.Sc. in Mobile Media (Computer Science)

    September 2017 - February 2021

    • Switched to Media Informatics at the "Hochschule der Medien" in Stuttgart.

  2. University Entrance Qualification in Business Administration

    September 2016 - August 2017

    • Obtained the university entrance qualification at the Andreas-Schneider-Schule in Sontheim.

  3. Intermediate Secondary School Leaving Certificate

    September 2007 - August 2013

    • Completed the Intermediate Secondary School Leaving Certificate at the Heinrich-von-Kleist-Realschule in Heilbronn.

Work Experience

  1. Unity Game Developer

    superswipe.games
    March 2025 - Present

    • Works as a Unity Game Developer at superswipe.games in a part-time remote position.

  2. Virtual Engineer

    Technology and Strategy
    October 2021 - October 2024

    • At Technology and Strategy, I work with Mercedes-Benz Tech Motion as a Virtual Engineer, specializing in XR (Extended Reality) technologies for AR and VR solutions. My contributions focus on developing high-performance, scalable applications and integrating advanced features tailored to client needs.

    • My key responsibilities include:
    • • Implementing localization solutions for XR platforms, integrating modular localization with backend systems using the .PO file format and POEdit.
    • • Enhancing performance and minimizing memory usage on HoloLens and iOS platforms.
    • • Building and deploying robust applications for HoloLens and iOS.
    • • Integrating and maintaining MRTK 3.0 for HoloLens applications.
    • • Optimizing model tracking functionality on HoloLens and iOS with the VisionLib SDK.
    • • Managing custom client projects, handling requirement gathering, ticket planning, and roadmap creation within an agile framework.
    • • Removing technical debt to improve codebase quality and maintainability.

    • Skills and Technologies:
    • • Unity, C#, VisionLib SDK, MRTK 3.0, Zenject, UniRx
    • • Microsoft HoloLens, Augmented Reality (AR), Virtual Reality (VR)
    • • iOS development, xCode, Model tracking
    • • POEdit, .PO file format
    • • Software architecture, Clean Code, Performance optimization
    • • Git, NuGet, Visual Studio
    • • Agile project management (Scrum), JIRA

  3. Unity Developer - Student Trainee

    FRIDIE
    February 2021 - September 2021

    • During my time at Fridie, I worked as a student assistant, developing Unity prototypes and delivering final products for clients.

    • I was involved in various interactive projects, including:
    • • Creating an interactive advertising experience for an automotive manufacturer using the Wii Fit Board.
    • • Generating Point Clouds and developing prototypes using Azure Kinect.
    • • Developing WebXR applications for both iOS and Android using the WebXR Unity SDK, as well as Three.js and Aframe.js.

    • Skills and Technologies:
    • • Unity, Wii Fit Board, Azure Kinect, Point Cloud generation
    • • WebXR Unity SDK, Three.js, Aframe.js
    • • iOS and Android development

  4. Software Engineer Intern

    Bosch
    September 2019 - March 2020

    • During my mandatory internship at Bosch, I contributed to software development using C# .NET and WPF.

    • My main responsibilities included:

    • • Adding new features to existing software solutions.
    • • Maintaining and improving the software to ensure optimal performance and functionality.

    • Skills and Technologies:
    • • C#, .NET, WPF
    • • Software feature development and maintenance

  5. Wholesale and Foreign Trade Merchant

    Prosol Lacke + Farben GmbH
    September 2013 - July 2016

    • Completed the training as a Wholesale and Foreign Trade Merchant at Prosol Lacke + Farben GmbH in Heilbronn.

My Skills

  • Unity
    90%
  • C#
    90%
  • Game Development
    90%
  • Agile Software Development
    90%
  • WebXR
    80%
  • Mixed Reality Development
    75%
  • Shadergraph
    70%
  • Blender
    70%
  • Pixelart
    60%
  • Python
    60%
  • Unreal Engine
    50%
  • Godot
    40%

Portfolio

⚠️ - Projects marked with this Emoji are currently WIP

Blog

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